04 NOV 2018 by ideonexus

 Five Elements of Game Experience

Visual scanning: visual perception, especially scanning the entire screen at once. Auditory discriminations: listening for game events and signals. Motor responses: physical actions a player takes with the game controls. Concentration: intense focus on play. Perceptual patterns of learning: coming to know the structure of the game itself.
Folksonomies: games experience gaming
Folksonomies: games experience gaming
  1  notes
 
25 FEB 2011 by ideonexus

 Emotionally Interested People Resemble the Mentally Impaired

To neurophysiologists, who research cognitive functions, the emotionally driven appear to suffer from cognitive deficits that mimic certain types of brain injuries. Not just partisan political junkies, but ardent sports fans, the devout, even hobbyists. Anyone with an intense emotional interest in a subject loses the ability to observe it objectively: You selectively perceive events. You ignore data and facts that disagree with your main philosophy. Even your memory works to fool you, as you ...
 1  1  notes

When people become emotionally involved with something, they lose perspective on it, missing information that contradicts their emotional investment.

23 JAN 2011 by ideonexus

 Effects of Technology on the Brain

We already know that our use of technology changes how our brains work. Reading and writing are cognitive tools that, once acquired, change the way in which the brain processes information. When psychologists use neuroimaging technology, like MRI, to compare the brains of literates and illiterates working on a task, they find many differences, and not just when the subjects are reading. Researcher Alexandre Castro-Caldas discovered that processing between the hemispheres of the brain was diff...
  1  notes

Some examples of the technology impacting brain development, including thickening of portions from reading and writing.